Friday, January 7, 2011

Modern Combat "Cliche's," Level Design and Shit Ya' Just Can't Stand Anymore

Hey Bloggers. Let's mix up the pot a little and talk about the overall design of everyone's favorite FPS'. I'd like to kick off the discussion with an interesting graphic I stumbled upon, courtesy of Cracked.com


Now, after a welcoming chuckle, the first thought that ran through my mind after picking through this satirical compilation was: "Hey, Cracked may be the epitome of 'we did it for teh lolz,' but they've got a damn good point." As of late, most titles in the FPS genre all seem to be forged (moreover, recycled) from the same, basic mold. While the era, events and characters all may differ, the plot structure seems to be something we've tasted many a time before. Reaching into the cookie jar may always produce a fleeting sense of excitement and "I wonder what I'll get" type of adventure, but wouldn't you grow tired of always pulling out a choclocate-chip cookie? For some, the answer may be: "Love 'em the way they are and forever will," but others may complain, "I want something different.


In terms of recent level design - you may have my e-head for this - but I believe MW2 played all of the right cards. Remember the White House level? It's not in every FPS you're tasked to tactically (or not) shoot your way through a staple in American culture. Remember navigating suburban neighborhoods and what could be your local "Burger-Joint," all the while under fire from Russian combatants? It's dropping the player in familiar, almost every-day settings and scenes that truly deliver the "Wow..." factor to the gamer while playing through a single player campaign. However, spawning in these well-known locations isn't the only method by which to blow the players mind. Personally, the level scenarios I have pictured below fulfilled me with a genuine sense of awe, a wonder that can only be bestowed by an innovative game developer's imagination; which is thus imparted to the player.

 

I don't  know about you, but I'd never taken a personal tour through the inner depths of the Pentagon. Captivated me.


Another, in my opinion, absolutely amazing sequence.

There's certainly a lot to be said regarding today's genre of FPS', but is it all a matter of opinion? What we do know: sales don't lie folks. Some people may purchase COD installments solely for their multi-player components, but I sure has hell hoped for a rewarding single player experience and got just that. I know I'm not alone in that respect either. All I hope for is a D-Day beach landing to be created on a fantastic scale. But, I ask you, fellow gamer, what made older maps, such as "Chateau," so memorable?

16 comments:

  1. haha that image was funny. But yeah in truth a truly mindblowing/breathtaking level design can make a game.

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  2. repetitive or not, im addicted as fuck to bfbc2

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  3. Companies will produce whatever sells. If you don't want to see a new modern/slightly futuristic shooter, then don't buy them.
    This is coming from someone who is going to be in the industry very soon. Making games is expensive, and most of the time, if a game fails then that company is gone. Why take a risk on something new and original when you could make a carbon-copy game and know it's going to make money?

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  4. dude...epic post!
    and what FBracing02 said im addicted as well.
    ever since counter strike 1.6 its been non stop with these awesome FPS games. battlefield 2 was dope as well.
    the new story lines and character development is what makes a dope single player experience

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  5. You cant beat a good cliché, it is what keeps the video games industry alive. They will sell what is proven and tested hence the constant similarity games on the market

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  6. Think it's not the older maps that are great, it's that feelings you had when playing it, the hours on end you've experience every corner of it.

    Your feelings and play time made them so great :)

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  7. AGREE! I love the Pentagon level.

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  8. I hope BF3 wont use the same scheme

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  9. Great article. You obviously put a lot of time and thought into your blog, I followed :)

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  10. Yeah all games seem to be following a generic formula for their genre now. Suppose it makes the original games really stand out.

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  11. looks so lifelike, graphics superb

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  12. The quality of new games being released is like nothing before, cant wait to try my hand at this one, im staying tuned ;D

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  13. Very cool blog, love the in-depth analysis following you

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  14. Worth the read! Very interesting

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  15. wait, so does that mean no more nazi zombies to shoot...? :-/

    following you now btw

    http://kind-of-informational.blogspot.com/
    my blog, if you feel like giving it a click :)

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